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Space Empires IV
Space Empires IV







Space Empires IV Space Empires IV

Though the race customization shares a lot in common with other games (you have a pool of points which you allocate towards various bonuses), the scope of customization goes far beyond what you've seen before. You also have the option to lock specific technology trees, should you find you simply don't like playing with them.Ĭreating your race is where the customization really takes off. The game's depth begins with game creation, where you have all the genre mainstays such map shape and size, and random event frequency, to unique options such as finite resources (which forces players to continually expand or face stagnation) or limited warp points (which results in breaking the map into isolated regions, not immediately accessible without specific technologies). All-in-all, SE4 is just as playable today as it was 12 years ago. The 2D graphics may turn some people off, but they have held up really well, and far better than 3D graphics tend to. It really stands out among the genre, though, due to an unparalleled level of customization and depth. Along the way, you'll explore the galaxy via warp points (wormholes), encounter, spy on, and combat other would-be empires, and research new technologies. Like all 4X games, you control an interstellar race of beings who expand out from their homeworld to colonize other worlds and seek galactic domination. And, hell, it's 2:30 AM and I'm suffering from another bout of insomnia.īriefly, Space Empires IV (or SE4) is a traditional turn-based (optionally simultaneous-turn-based) space 4X game released back in 2000. As Elemental, and GalCiv before it, are 4X titles, you might find it relevant. As I'm still playing and loving the game more than a decade since it was released, and as I haven't found any 4X game released since to really match it, I thought I might offer you fine folks something of a review. It was first created because the founder was tired of not having checked the "view full technology tree" box, and the tech tree layout being atrocious.I remarked in a recent post that I thought Space Empires 4 was the last game to unite a deep strategic game with an equally deep tactical game. Instead being an out-of-game resource that lists as much information in a much more user-friendly way than in-game. This Wiki (at least for now), is not intended to have general strategies.

Space Empires IV

This wikia will be more of a hobby, and the original wiki will probably be more useful, at least in the short-to-mid-term for general strategy purposes. Database for Space Empires IV Technology Tree and Items, started because the old wiki does not contain information past general strategies.









Space Empires IV